For this scene my goal was to build a small outdoor environment that I could populate with various props to practice different texturing techniques. I worked on this project for two months putting in 5-10 hours per week. Every object in the scene has a Diffuse and Normal map and was built to showcase efficient geometry. The scene was lit using Mental Ray and the Daylight System.
Click the link below for a shadow study animation.
Shadow Study Animation (4 mb)
Below you can see the individual elements of the scene.





