Career Objectives
To expand my knowledge of 3D art in general and improve my skills.
To work in a 3D production environment and contribute to the success of the team.
Skills
- High and low poly modeling specializing in hard surfaces
- Realistic texture creation(diffuse,normal,specular)
- Lighting and rendering with Mental Ray and Vray
Software
The programs I use for production are 3D Studio Max, Photoshop, Mudbox and Vray.
I also have a little experience with Maya, Zbrush, UnrealEd3 and the Sandbox 2 Editor.
Work Experience
FullSail University
Employment: April 2007 - Present
Job Title - Lab Instructor
Duties - Assist and instruct students, troubleshoot various production problems, prepare tutorials, design and write curriculum, occasionally give lectures on modeling/lighting/texturing/rendering with 3D Studio Max.
Freelance
Animill
- Contracted to work on environment creation/pre-vis for a product demonstration for Lockheed Martin.
- Contracted to produce golf club model for television commercial.
Worlds Away Entertainment
- Contracted to work on architectural models for Guggenheim exhibit.
Mod Experience
MechWarrior: Living LegendsDuties - Produce vehicle models and textures, cleanup existing assets, attend weekly Scrum meetings and manage assets using SVN software.
Education
Associate of Science Degree: Digital Arts and Design
FullSail 9/2005 - 11/2006
Winter Park, FL – US
Chosen for final presentation, an honor given to the top 6 students in the class.Portfolio
Portfolio located here.References
Contact information available on request.Chris Murray
Autodesk - Technical Marketing Specialist
Scott Cook
FullSail University- Course Director
Shiloh Turner
FullSail University- Associate Course Director
Adam Flores
CAE - Modeler
Curtis Sponsler
Animill - Owner | Creative Director
Download
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