Career Objectives

To expand my knowledge of 3D art in general and improve my skills.

To work in a 3D production environment and contribute to the success of the team.

Skills

  • High and low poly modeling specializing in hard surfaces
  • Realistic texture creation(diffuse,normal,specular)
  • Lighting and rendering with Mental Ray and Vray

Software

The programs I use for production are 3D Studio Max, Photoshop, Mudbox and Vray.

I also have a little experience with Maya, Zbrush, UnrealEd3 and the Sandbox 2 Editor.

Work Experience

FullSail University

Employment: April 2007 - Present

Job Title - Lab Instructor

Duties - Assist and instruct students, troubleshoot various production problems, prepare tutorials, design and write curriculum, occasionally give lectures on modeling/lighting/texturing/rendering with 3D Studio Max.

Freelance

Animill

  • Contracted to work on environment creation/pre-vis for a product demonstration for Lockheed Martin.
  • Contracted to produce golf club model for television commercial.

Worlds Away Entertainment

  • Contracted to work on architectural models for Guggenheim exhibit.

Mod Experience

MechWarrior: Living Legends

Duties - Produce vehicle models and textures, cleanup existing assets, attend weekly Scrum meetings and manage assets using SVN software.

Education

Associate of Science Degree: Digital Arts and Design

FullSail 9/2005 - 11/2006

Winter Park, FL – US

Chosen for final presentation, an honor given to the top 6 students in the class.

Portfolio

Portfolio located here.

References

Contact information available on request.

Chris Murray
Autodesk - Technical Marketing Specialist

Scott Cook
FullSail University- Course Director

Shiloh Turner
FullSail University- Associate Course Director

Adam Flores
CAE - Modeler

Curtis Sponsler
Animill - Owner | Creative Director

Download

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