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Modeling

         3D Studio Max 8

  • Modeling a Toaster (.pdf)
  • Using the Bridge Tool

         3D Studio Max 9

  • Setting up Reference Images

         3D Studio Max 2009

  • Modeling a Column: Part 1 (Setup and Rough Spline)
  • Modeling a Column: Part 2 (Refine the Spline)
  • Modeling a Column: Part 3 (Setting up Lathe)
  • Modeling a Column: Part 4 (Adjusting the Column)
  • Modeling a Column: Part 5 (Creating the Bases)
  • Modeling a Column: Part 6 (Details and Smoothing)
Texturing

         3D Studio Max 9

  • Normal Maps: Max to Zbrush to Max
  • Materials: Part 1 (Multi/Sub-Objects)
  • Materials: Part 2 (Material ID's)
  • Materials: Part 3 (Blends and Masking)
  • Materials: Part 4 (UVW and Map Channels)

Lighting

         3D Studio Max 9

  • Lighting with Mental Ray and Final Gather

         3D Studio Max 2009

  • Daylight System: Part 1 (Setup)
  • Daylight System: Part 2 (Tweaking)
  • Daylight System: Part 3 (Interiors)
  • Soft Raytrace Shadows in Mental Ray

Rendering

         3D Studio Max 8

  • Cell Shading Part 1: Scanline
  • Cell Shading Part 2: Mental Ray
  • Caustics
  • Selective Rendering

         3D Studio Max 9

  • Glow and Glare (lightsaber)

         3D Studio Max 2009

  • Rendering an Ambient Occlusion Pass
  • Saving a Movie with Ram Player